The Forthos Dungeon
To build upon the recent Hosidius rework and increase the richness of the continent, Mod West included a Hosidius Dungeon in his original Hosidius Rework blog. Since then, Mod Husky has worked on the design. Now called the Forthos Dungeon, it is almost ready to be polled. Here is that design - let us know what you think! As usual, we will adjust the content and poll questions based on your feedback. We are expecting to bring the Forthos Dungeon to poll in the coming weeks.
All images and the GIF are works in progress and subject to change. Appearances may differ by the time of release.
The first large room that lies within the Hosidius Dungeon is a large multi-combat red spider nest that contains twenty one temple spiders. These are a more powerful species of red spider (level 75 Combat) with an improved loot table. They will also be assignable as a Slayer task in this area by Konar. Adventurers brave enough to enter the den will find an abundance of red spider egg spawns (10) as an alternative to collecting them in Edgeville dungeon.
In the room to the south you will find an injured Saradominist Monk called Brother Aimeri who, once healed to full health, will give valuable information about the dungeon.
The Grubby Chest (2)
At the end of a long corridor is a locked gate that can be picked with 57 Thieving. Behind the door lies the Grubby Chest, requiring a Grubby key to unlock. Grubby keys will be uncommonly dropped by creatures throughout the dungeon. The chest contains an assortment of supplies and treasure, averaging 40,000-50,000 gp in value. The supplies will help you survive in the dungeon - working similarly to the Muddy key and Muddy Chest in the Wilderness Lava Maze.
The Library (3)
North of the Grubby chest is a library. This room contains 4 undead druids and various bookshelves that can be searched for three tattered tomes. The pages to fill these tomes can be found by killing creatures within the dungeon. Once filled, these tomes will describe snippets of lore about the ancient religion practiced in the southern Kingdom of Varlamore as well as information about the ruined temple dungeon itself. Doing so is part of a miniquest described later in this blog.
Altar of the Sun (4)
This room contains a mysterious NPC called Olbertus who has found a curious artifact and an altar for recharging prayer points.
Sacrificial Chamber (7)
This small, secret room was used by the druids to present their offerings to the gods. Adventurers will have to explore the dungeon and figure out how to access the secret entrance from within the Crypt of the Moon. Once in there, a lever can be pulled which will open a previously locked door north of the Scorched Grotto.
Eodan the Tanner has set up a small tanning stall in this chamber. While useful, he charges far higher prices than other tanners. However, this high cost can be reduced by completing tiers of the Kourend & Kebos Achievement Diary. In the centre of the small room is a bone burner. This can be used to sacrifice bones for three times the base experience of burying them. Players who appease the gods by burning enough bones here will earn the temple key. This can be used to permanently unlock doors within the dungeon to make traversing it much easier. This is designed to give extra value to anyone slaying the nearby red dragons without competing directly with existing Prayer experience rates from the Ectofuntus (4x), Gilded altar (3.5x) or Chaos altar (3.5x).
Scorched Grotto (8)
This large room contains six red dragons and five baby red dragons. The west entrance leads to the library while to the north lies a shortcut to the northern half of the dungeon that requires 75 Agility to navigate. There is also a corridor to the north-west that leads to the sacrificial chamber - but the door needs to be unlocked from the other side. This location will be added to Konar's list of potential assignments for slaying red dragons.