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Weapon Diversity Beta

Weapon Diversity Beta

RuneScape has a huge variety of weapons across every combat skill – from swords and axes, to staves, to swamp lizards. But isn’t it kind of weird that all of these weapons essentially behave the same?

Weapon Diversity is about fixing that weirdness, and making every weapon feel different. What if casting water spells left behind a little puddle of water? What if daggers were so sneaky they could sometimes hit twice?

We know that any big changes to RuneScape’s beloved combat system might be controversial, so that’s why we’ll be working closely with the community to develop changes that are positive for everybody.

The first step is the Weapon Diversity Beta, coming to a world near you! 

How to Join the Weapon Diversity Beta

The beta will go live on June 4th, and run for a whole month. 

Once the beta is live, this news post will be updated with a link you can click here, once its live sign in with your RuneScape account to start testing.

What to Expect

The beta will run for one month, and we’ll be collecting feedback and rolling out changes as we roll along. Please remember that right now nothing is set in stone – it all depends on your feedback.

In the beta, you’ll get to try out 16 different changes and their new effects:

Note: You'll be able to try out tier 92 sample versions of weapons, these have been added as a trade option on Lady Deathknell at the Combat Academy, additionally you can create your own Combat Academy instance with her, allowing you to practice on your own set of training dummies!

Melee

Dagger

We want the dagger to feel sneaky. What's sneakier than a chance to hit twice with every attack? Whilst dual-wielding, this applies to both main-hand and off-hand if there are daggers, meaning that it is possible to hit and then hit with both daggers at the same time.

Spear

All 'bleed' effects from the spear will now last twice for 50% longer duration, this applies to Slaughter, Blood Tendrils, and Dismember.

Scimitar

While wielding a scimitar in the mainhand slot, 5% of damage given will be applied as a DoT that lasts for 7.2 seconds. While dual-wielding scimitars, the DoT is increased to 10%. 

2h Sword

The 2H sword's new weapon effect will be to heal for a percentage of all critical hits, making it perfect for drawn out battles.

Mace

The mace weapon effect is perfect for those of you who've paid your dues and leveled prayer. While wielding a mace, 200% of your entire equipped prayer bonus is added to your strength bonus - while dual-wielding maces, this effect would stack to 300% of your prayer bonus. 

Maul

Mauls aren't known for their precision, and so the maul weapon effect will be increased base damage at the cost of base accuracy. 

Range

Shortbow

We really want to emphasize that the short bow is a short-range weapon - so in the beta, attacks made with a shortbow will deal more damage the closer you are to your target (measured in tiles). For example, if your target was 3 tiles away, you would be dealing 104% damage. If your target was in melee range, you would be dealing 106% damage. If your target was 7 tiles away, you would be dealing 100% damage.

Shieldbow

The shieldbow is a defensive weapon, so its weapon effect adds to its defensive capabilities rather than damage-dealing. With a shieldbow equipped, all Defence abilities will cost 20% less adrenaline. This means it will only cost 40% adrenaline for Defence thresholds or 80% adrenaline for Defence ultimate abilities. This will not affect the amount of adrenaline needed to activate an ability. 

1h Crossbow

Like the dagger, the 1h crossbow is a speedy, rogueish weapon - and so while using it, there will be a small chance to cast a basic ability twice, without using any extra adrenaline. 

2h Crossbow

On the other hand, the 2H Crossbow is unwieldy and heavy. We need it to feel that way in game. Standing still with a 2H crossbow equipped grants an accuracy buff that will remain as long as you are standing still, or will refresh after moving and standing still for another three seconds.

For example: I stand still for 10 seconds. After 3 seconds, I gain the 5% accuracy buff for a total of 7 seconds. I then move 1 tile. As soon I move the buff starts its 5 second timer. It's taken me 1 second to move, so the buff is now at 4 seconds remaining. I stand still again and as the buff reaches 1 second remaining, it becomes permanent until I decide to move again.

Throwing knives

In this beta, throwing knives will have a lower base damage and accuracy - however, using them knocks 0.6 seconds from the global cooldown. They're speedy, but weak! 

Throwing axes

In real life, throwing axes are a high-intensity activity, and we wanted to reflect the excitement of landing the bullseye in game. Therefore, while using throwing axes you will gain more adrenaline on your basic attacks. You currently gain 2% adrenaline on an auto attack with your main-hand weapon and 1% with an offhand weapon. With throwing axes, this should be increased to 4% and 2%, respectively. 

Magic

Air spells

When you have an air spell selected, every hit will increase your armour by 1%. Currently, this effect will stack up to 10%. 

Fire spells

While using any fire spell, there will be a small chance to activate an extra Combust ability - even the Combust ability itself. What this means is that any other ability that effects Combust, like the Invention perk Lunging, also effects the second Combust. If the effect triggers again before the second Combust expires, it refreshes the duration back to full.

Water spells

When dealing the killing blow with a water spell, a small globule of water will be left behind. Walking through this globule will heal for 5% of your max health - the globule is then removed. 

Earth spells

The earth spell effect is all about playing strategically. While your opponent is bound or stunned, any earth spell cast against them will deal 20% more damage. 

As we get closer to the launch of our Summer update, we will update it with more information about the new story line that started with Desperate Times, info on the Land Out of Time itself (new areas, activities, skilling methods, monsters, etc) and probably other surprises too...

LootScape

Our live streams are always a great opportunity to grab some awesome in-game prizes. And we’ve done one particularly hefty update of the LootScape for you! We’ve added a bonanza package for your Player-Owned Farm, courtesy of Granny Potterington. In addition, we thought it would be time to bring back some player-favourite goodies: the skilling outfit piece, the Loots Cape and Nature’s Balance (main-hand sword override).

This June, each and every RuneScape stream watched will give you a random drop from one of the following:

Guaranteed:

  • Between 10-100 Player-Owned Farm Beans
  • A name re-roller or trait re-roller
  • A random animal for their farm
  • Guaranteed drop from Basic Drop Table (see below)
  • View counter goes up on Orb
  • Chance based:

  • A random skilling outfit piece (if unowned)
  • Either Nature’s Balance or Loots Cape (if unowned)
  • Basic Drop Table: Prismatic small fallen star, Prismatic medium fallen star, Prismatic small lamp, Prismatic medium lamp, Spirit Ruby, Spirit Diamond, Advanced Pulse Core, Spring, Silverhawk down, Medium DG Token Box, Small DG Token Box, Uncut Dragonstone, Large Cash Bag, Medium Cash Bag or Small Cash Bag.

    Exciting isn’t it?! So don’t wait up - connect your RS account to your Twitch account and find out more here. Once that’s done, have fun and watch our streams during the day for a guaranteed drop.

    Tuesday, June 4th – 16:00 UTC (Game Time) – Content Showcase: Weapon Diversity Beta

    Time to hack, slash and whack our way into the Weapon Diversity Beta! As we have in our plans to fix the way all the different weapon types behave in-game, this live stream is the opportunity to give you a first look at what we exactly aim to do. We will have other bits and bobs to cover, so be sure to tune in!

    LootScape will be enabled (see all details above).

    Saturday, June 8th – 16:00 UTC (Game Time) – DylanTheGoon Featured Stream

    This week, our featured streamer is DylanTheGoon. Join him in Boss masses and Elite Dungeons runs!

    And since we love to support our amazing Content Creators, this featured stream is also an opportunity to grab a LootScape! That’s right, you can now receive in-game loot when you watch a RuneScape streamer. It works exactly the same way as our official streams, just watch DylanTheGoon’s stream (his Twitch channel) and you’ll receive the LootScape the following day!

    LootScape will be enabled (see all details above).

    Sunday, June 9th – 18:00 UTC (Game Time) – PvM with Mod Lee

    Our resident PvM expert Mod Lee knows no fear and he’s ready to take you all on another round of boss mass. From Vorago to the Kalphite King, the Corporeal Beast, the Angel of Death, if you’ve got a set to complete, an achievement to unlock, or simply want to hang out with friends and slay some, this is the place and time!

    LootScape will be enabled (see all details above).

    Pink skirts Events

    Of course, adventures continue in Gielinor even when we're too busy (PKing) creating the adventures of tomorrow. Our PMods are here to welcome you in a range of PvM Boss Masses, Events and Q&As each week. Check out all the community events organised by the Pink Skirts on their official schedule

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