Old School Zulrah The Solo Snake Boss
This boss takes challenge to the next level in Old School. If you dare take the snake on, be prepared for a battle to remember. The highly anticipated solo boss is here. South of Isafdar, deep in the midst of the dank, toxic swamp... Zulrah awaits.
If you are brave, or foolish, enough to take on the challenge of killing the beast, head south from Port Tyras until you arrive at Zul-Andra.
You can also access Zul-Andra through a fairy ring found on a nearby island, however you will need 76 Agility in order to maneuver your way onto the mainland.
When in Zul-Andra, we encourage you to play with your in-game music enabled so you can truly get a feel for the area. Two new music tracks have been added to the game to help you really dive into the experience.
You can talk with the various inhabitants to get an idea of how Zul-Andra came to be and of their relationship with Zulrah.
You must speak to High Priestess Zul-Harcinqa before being able to fight with the snake boss.
As promised, we are not going to be revealing the mechanics of Zulrah. We want you to go in blind and be faced with the challenge of learning the mechanics yourself. We feel that walking into the unknown will be a big part of the experience and we are looking forward to seeing how the tactics of the community develop as time goes by.
Death mechanics against Zulrah
As Zulrah is an instanced solo boss we have had to create a unique way of dealing with items lost on death.
When you die to Zulrah all of your items will be given to the NPC Priestess Zul-Gwenwynig. You can collect these items by returning to Zul-Andra and talking to the Priestess.
If you die in any way before collecting your items from Priestess Zul-Gwenwynig, your items will be lost.