Runescape Gold already has a dragonbreath ability to cast combust on targets affected by its AoE, which granted by the Dragon rider Amulet. But how about other abilities have hidden powers? Sounds great? Yes, we are talking about mix abilities with unique powers based on what armour you're wearing.
Modular Armour, what we are discussing today, will be the main basis of how modular abilities would work. Each modular armour piece will consist of 3 components.
The base component, this can be an armour piece from any of the 3 classes and will provide the stats that the armour will have. Hybrid and classes armour have no place in this design. The tier of armour that you can use as a base depends on the tier of the binding agent that you use. Also note that the only pieces of armour that can be used as a base are the Torso, Legs and Helmet pieces and those pieces must be fully charged if they are degradable.
The binder, This component acts as a Binding Agent for the ability modifying component. Binding Agents come in varying tiers and will be dropped from various bosses or high level slayer creatures. The tier of the Binding Agent determines the tier of armour that you can use as a base component.
The Enhancement Module. This component modifies a set of abilities that can either be from the same combat class or even from other classes. The Enhancement module is crafted by players using large quantities of common resources. There is no concrete formula or ingredient for any Enhancement Module.
It the base component is also degradable, it uses up charges along with the modular part as well.
Some Enahncement Modules may only affect a single ability. Do note that the numbers here are subject to balancing and changes. Also note that once an enhancement module is placed on the armour, it is permanently consumed and that there is no way of retrieving or changing it.