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Runescape Core Changes For Magic

When you are playing RS Gold , you must have many threads to improve the game as what you want it to be. You have your own ideas to change the game but actually you just cannot realize it. But with Runelabs you can post your ideas on it and maybe someday it will come true.

Here is the post by one of the runescape players, who want to change for magic.

Since EOC, players were unable to cast magic without weapons. We could pre-EoC. However, by forcing mages to use a weapon to cast combat magic, it has really taken a toll on the magical feel of mage, and it's uniqueness from warrior and archer gameplay, as it feels like a ranged clone.

What he suggests is to return hand magic, and viable too. However, magic weapons become more like magic accessories, and are still wise to use. Also, spells will now have their own accuracy and speed bonuses, and their damage will be completely unrealted to the level of a magic weapon used.

While spells will provide most of a mage's accuracy, a small amount of it will come from weapons, and the weapon type that provides the most accuracy is the staff. Although spells will have their attack range nerfed, most staves will provide an attack range bonus, and they'll become one handed as well.

Another key function with staves is that depending on the staff's type, you can have it hold "spell charges" so you don't have to carry certain runes. For example, if you're wielding a fire battlestaff, you can charge it with casts for fire bolt, but you cannot have it hold casts for water bolt, and any of the air runes used cannot be used for air spells.

While wands/orbs will have an even weaker role than staves in accuracy. They should still contain a built-in spell that's equal to the wand's level.

Books will contain enchantmens written by runecrafters that mages can express through their spells. As a result, books give the user's magic a unique passive effect. Players simply rely solely on a spell's value for combat. It's advantage is choice, you can select your stance to be 1h, 2x, or 2h. This will be one of the only ways to 2h magic.

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