It has been brought to our attention that the Fluid Strikes Relic isn't interacting as intended with NPC attacks where the damage is based on your maximum HP level. This is allowing players to bypass certain boss mechanics such as the Pestilent Bloat's stomp attack, Sotetseg's red ball or Verzik Vitur's green ball. If someone was at 15 HP then they would have always taken 13 damage from these attacks, whereas they should have received fatal damage as intended.
As a result we've applied a hotfix to the live game that means Fluid Strikes will now only apply its damage reduction effect if the damage you'd have taken was less than your current HP. For example:
Whilst we try to avoid making any changes mid-League, we consider this unintended interaction to be a bug, hence the hotfix! Keep an eye out for more changes and fixes in tomorrow's update.