On the surface, quack does not seem to provide more additional one hundred fantasy theme rpg. Beyond its pleasant visuals and orchestra (a new record for the itinerant 3), there is no body to say out loud what the story, a generic "monster invasion" setting. Did not explore the system, with a familiar list / process / collection RS Gold to kill, or even trying to break the mold. Is a simple accessibility, rivers and lakes shine, allowing the player to continue their adventures through a web browser. Short single-player missions help, forgiving some duplication, and a robust, friendly player community so happy to explore the world. It is easy to see why loyal user's investment, then it is. However, for the novice such as myself rivers and lakes, many will feel stiff. Rapid movement anywhere so slow, and fighting feel restrained, bored.
Finally, recognize achievements from the rivers and lakes of the players reflect on. An occasional half-hour is an acceptable deviation, while the hard-core costs will be based on the recognition of hidden enemies defeated afterlife. If the suspension of its charm to catch you acknowledge that you have nothing to worry about the fuss.