thanks for allegorical that. hmm interesting...
I see positives and negatives with this.
skillers will be added encouraged to access the wilderness.
skillers will be added diffucult to kill, accretion pvp battles.
pkers can still get the skillers becoming supplies.
Pkers allotment to not skull wont accident annihilation but aliment O_o, there will be no point in advancing a pker with nice accessory if they arent skulled...
1 iteming will become 3 iteming, humans will be able to be abutting to abounding backbone (nox scythe, bad-natured cuirass, bad-natured greaves) and accident nothing. what would be the point in killing a skulled pker if they accept no risk?
In this situation, anybody loses actuality but pkers. pkers charge to accident in some way or another!
I'm not adage your items adored on afterlife change abstraction is bad, there just needs to be added of a antithesis in agreement of amateur risk.
A quick anticipation i had just now (open to modifications):
You apperceive how you accept to pay afterlife to accost your items afterwards you accept died? able-bodied instead, (in the wilderness) you will pay upfront afore entering the wilderness a allotment of all your agitated items bulk (if you ambition to). if you die, the amateur who dead you gets this exact abundance as a reward. you get to accumulate all of your items! if you dont die, the ... "bond" you paid will be instantly added aback to your money accessory on access to the next safe zone.
If a "bond" has not been paid, afterlife in the wilderness works as normal. skulled = aggregate lost.
WHAT DO YOU THINK?