Because RoB is a Fifth Age quest, it would abate the accent of aggregate we've formed to accomplish in the series, and it'd accomplish aftereffect quests added difficult to address for.
Player "choice" is a bit of a antic anyway Cheap rs gold. We accept yet to accomplish any best that decidedly afflicted any approaching content. We get the best to "influence" assertive characters, but it is consistently either:
1. Killing anyone at the end of the adventure series, so it doesn't accomplish a aberration to approaching quests. (Fate of the Gods)
2. Killing characters who don't matter, so their afterlife beggarly nothing. (Void Stares Back)
3. Killing off above characters, but accepting them brought aback afterwards anyway. (Nomads Requiem)
4. Influencing above characters in such a way that doesn't in fact change what happens. (Dishonor Among Thieves)
As far as I recall, all choices we accomplish during quests abatement into one of these categories. "Choices" in this bold absolutely affect nothing. Not absolutely faulting Jagex for this, coding quests such that choices in fact had above impacts would yield forever, and it would get exponentially added difficult with anniversary new adventure that was released. It isn't feasible. As such, I agnosticism ROB will accept any aspect of absolute best either.
On the ablaze side, this will beggarly that Morytania can now activate to be included in sixth age content.I don't accusation Jagex for this, from a abstruse angle it would be REALLY harder to absorb huge choices into quests. As far as Im acquainted the Sliske's Endgame alternation ability accept the better choices out of them all.