OSRS is disturbing to accumulate it relevant
If anyone remembers the 'Bird and the Beast' apple accident several years back, that is about what I'd like to see in the wilderness. Relatively low-risk & top accord PvP absorption on territorial ascendancy and accessory rewards (Bounty Hunter and skill-obtained items), accumulated with accomplished skilling experience. Accessory drops shouldn't be the capital focus.
I admired The Bird and The Beast too. As safe pvp with bound rewards, it was great. However, I appearance safe pvp as complimentary, rather than a acting for, risky/dangerous PvP. I anticipate the bold needs bit of both, and for both to plan well.
And yet alarming PvP acutely has not worked.
Even OSRS is disturbing to accumulate it relevant.
The analogue of aberration is aggravating the aforementioned affair alert and assured altered results. And in this case Jagex has approved the aforementioned affair 7 times and some how expects altered results.
Who said the wilderness can be fixed? stop aggravating to beforehand things to try force skillers to participate in PvP? "make assets assemblage so they accept no alibi to not backpack being for PvP situations".. some of us dont backpack being for PvP situations because we're not absorbed in Pking.. authoritative things assemblage wont change a thing..
In the end the skillers who wish to accident annihilation to do the abhorrent things such as wilderness tasks, the brand which isnt benign at all to players alfresco the wilderness, will not accident annihilation to do back the accolade wont be account it, in the end the griefers again appear forth and annihilate these players to stop them from extensive said goal..
Make skulled lose all but 3 a lot of admired items? no.. like Zparanoid said.. it sounds like you just wish to yield 3 of your best items there with no accident of accident them.