Volcanic Mine and Ava's Devices Changes


Volcanic Mine and Ava's Devices Changes

Volcanic Mine

The point cap in the Volcanic Mine has been raised from 65,535 to 2,097,151. Now you’ll be able to mine for much longer, without having to run to the store to get rid of your extra points.


In addition, the interface in the Volcanic Mine Waiting Room will now count down to the start of the game, so you’ll know exactly when you’ll be able to start playing.  



Ava’s Devices




Ava’s Attractor, Accumulator and Assembler will no longer be lost during PvM deaths. They will, however, be lost on a PvP death – so watch out!



Revenant Caves Proposals and Other Ideas



Alongside last week's game update we asked you for feedback on our plans for the Revenant Caves, the Vesta's Longsword and Blighted Items. 


Vesta's Longword


We received a lot of feedback regarding the Vesta's Longsword (thank you!) and we're still discussing the next steps. We won't make major changes without first consulting you, and we're actively working out the best approach right now. Once we're aligned as a team, we'll restart the conversation with you.



Blighted Items


We didn't see much feedback for our Blighted Items proposal, which is understandable considering the scale of our plans for Revenant Caves and the Vesta's Longsword. But we'd still love your feedback! Here's the proposal again:

Blighted items are another casualty of the Bounty Hunter removal, and just like Vesta’s Longsword, we’d like to make them usable on PvP worlds. We’re still ironing out the details, but they might appear in limited areas, everywhere at once, or in stages.

Let us explain that last one. The first stage of introducing Blighted items would be to make them available only in designated PvP hotspots – the same places where the Looting Bag works. If that works out, we’d then release them to the rest of the PvP worlds.

No matter how we release these, we’ll be making tweaks to the Last Man Standing store to ensure that we’ve hit the right balance of Blighted items flowing into the game economy.



Revenant Caves


There was general support for our Revenant Cave plans. You can read about these plans in more detail in last week's game update, but here's the TLDR: We'll spread the Revenant spawns more thinly throughout the caves, reduce the value of their drop table and replace the multi-way combat system with a new mechanic that we've coined 'singles plus' (it's single-way combat, but PvP combat will take priority over NPC combat).

A lot of your feedback centered around two things: concerns about 'ragging' and the implementation (or trial) of a 'PJ timer'.

We plan to keep a close eye on the situation within the caves, but, if you like the sound of the ideas below, we're open to making content changes ahead of time to pre-empt these issues.

First up is a player suggestion to disincentivise potential griefers. Entrance to the caves would require payment in the form of coins (which could be payable from the Bank). The payment could cover one or multiple trips, or until you die within the caves in a PvP scenario. A PKer would receive this fee when looting a killed player's items, which would mean that there's a minimum risk required to enter the caves, and players with little gear and bad intentions could be killed for their fee. The idea is that the upfront cost would deter anybody seeking to behave maliciously, beyond killing Revenants or killing other players.

Next we'll talk about the PJ Timer. We've been asked many times to trial PJ timer mechanics, as exist elsewhere in the game, in single-way areas of the Wilderness. So we're proposing applying the same PvP world PJ mechanic to the Revenant Caves. As the caves will be made single-way (technically 'singles plus', as above) this means we'd be preventing attacks against players who've attacked another player in the last 10 seconds. Put simply - you can be attacked by another player in the Revenant Caves, even if you're in combat with an NPC.

What do you think of these changes? Let us know!




In Other News


The PvP world rota has moved to Period A. On the east of the Atlantic, the host for the High Risk PvP world will be W343, Germany. On the west of the Atlantic, the host for the Standard PvP world will be W324, USA, and for the free to play PvP world, W417, USA.


  • The Fishing Skill Guide has been expanded and reorganised to better show the equipment and levels players will need to catch fish.
  • ‘Lobster pot’ has been renamed to ‘lobster cage’.
  • The Lunar Teleport Tablets now have the same Grand Exchange buy limit as other teletabs (10,000). 
  • Iron players can now pick up the net in the Ogress Shaman cave.
  • The Wilderness Crabs Teleport Tablet has been updated to give the same warnings as other teletabs.
  • The win counter at Last Man Standing now goes up to 32,767.

Update: We're seeing a lot of feedback on the lobster pot change. We thought it'd be a very minor change that might help to avoid any possible confusion among new players when fishing at lobster spots. That said, a lot of you are quite rightly pointing out that things like trees say 'Chop down tree' and axes aren't called 'Tree choppers'! Maybe relying on intuition can be a good thing and we got it wrong here.


We'll be reverting the change next week.