Deadman Spring Finals | In Retrospect
Since the Deadman Finals on Saturday evening we've been investigating what caused the issues we faced during the tournament. It was only once we had a solid understanding of the events that we could share any information. In this newspost we'll share information about the issues we encountered on Saturday.
Firstly, apologies are due. Players who have invested considerable time and effort saw their progress undone in seconds, and it is not good enough.
We returned to the office today, and we've spent time identifying the exact issues, and what caused them. You can click the tags below for insight into our findings:
The issues we've detailed would have been identified if we conducted a large-scale beta playtest of the Permadeath stage in the days prior, just as we have done for the past few events. We made the wrong decision when we opted not to conduct a beta.
We've spent today identifying possible resolutions, and now we need to take time to see what is most viable over the next few days. The decision we make has to be the right one, and so we need more time to choose the outcome that works best for you.
We're committed to doing what's right by you. It's a priority of ours, and as soon as we have more information to share, we'll share it.