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Another Message About Unofficial Clients

In the week before RuneFest we published a message about unofficial clients. In that statement we outlined some of the client features that we consider to be unacceptable and anticipated that moving forwards we were going to be more proactive to the issue, whilst exploring exciting options for our own client. It has since become apparent that we didn't provide enough clarity – the list of unacceptable features was too ambiguous, confusing players and client developers.


We'd like to reiterate why we're doing this. Outlining and enforcing these rules is vital to protect the integrity of the game, as well as its economy and long-term health. This isn't about us unfairly punishing players by making the game more difficult.

 

To try and clear up any confusion, here’s a more detailed run-down of our intentions:


Any features which aid any boss fights by doing any of the following are prohibited (this includes all Raids sub-bosses, Slayer bosses, Demi-bosses, and wave-based minigames, including the Fight Caves and Inferno):

  • Next attack prediction (timing or attack style)
  • Projectile targets, or target locations, as well as impact locations
  • Prayer switching indicators
  • Attack counters
  • Anything that indicates where to stand, or not to stand
  • Removal or swapping of menu entries on any entity

In addition, the following menu changes are prohibited:

  • Any menu modifications on worn/equipped items
  • Any addition of new menu entries which cause actions to be sent to the server

The following interface changes are prohibited:

  • Any unhiding of interface components, such as the special attack bar and including the minimap (for example, in Barrows)
  • Any movement or resizing of click zones for 3d components
  • Any movement or resizing of click zones for any interface or component under combat options, inventory, worn equipment, prayers or spell book

 

Here’s a larger list of specific feature examples which are unacceptable. This is still not exhaustive but should give a clearer idea what is not acceptable.

Any feature which... Category
Indicates where projectiles will land Combat
Indicates the time where a boss mechanic may start or end Combat
Adds additional visual or audio indicators of a boss mechanic Combat
Indicates what prayers to use in what order, for example in the Cerberus boss fight Combat
Indicates players in an opposing clan in PVP Combat
Helps you to know when to 'flinch' your opponent Combat
Indicates how long an opponent is frozen for Combat
Automatically informs you where or where not to stand in a boss fight Combat
Makes it easier to target 3D entities with a spell by removing some options Combat
Indicates which player an NPC is focused on Combat
Indicates when dropped items/loot will appear for everyone Combat
Indicates multicombat zone boundaries Combat
Indicates whom your opponent's opponent is in PVP Combat
Indicates which prayer to use in any combat situation Combat
Can unhide, hide, move, or resize interface components on the Prayer and Spellbook interfaces Combat
Offers additional information about other players, with the purpose of scouting PvP targets Combat
Which gives summary information about a group of players, such as how many players are attackable and not in your own CC, what prayers they are mostly using, etc Combat
Removes or deprioritises attack, cast (or similar) options from the minimenu in any scenario Combat
Removes dead NPC entities or the minimenu options from them Combat
Removes or deprioritises attack, cast (or similar) options from the minimenu in any scenario Combat
Removes dead NPC entities or the minimenu options from them Combat
Reorders, moves, or resizes prayers or spells Combat
Reveals the maze layout in the Sotetseg boss fight in Theatre of Blood Combat
Adds additional menu entries which cause actions to be sent to the server Menus
Modifies the menu options on worn/equipped items Menus
Modifies menu options for blackjacking, such as 'Pickpocket' and 'Knock-out' Menus
Modifies menu options for construction, such as prioritising build/remove options Menus
Modifies menu options for pickpocketing, such as swapping 'Pickpocket' and 'Talk-to' Menus
Reorders or removes player-based options, such as ‘Trade with’ Menus
Offers world interaction in any detached camera mode Misc
Allows you to prioritise the walk-here option by holding a certain key, or similar Misc

Any features which act similarly to those described in the above list can also be considered unacceptable, and as we become aware of features we reserve the right to add features to the list in future.



We’ll continue to work with players and developers alike in order to make it perfectly clear what is not acceptable. We do not wish to unfairly punish anybody, but we will take necessary action in order to protect our position. This includes banning accounts which use these features, as well as taking action against those who develop and share such features. We’ll soon be formalising this stance in the official Rules of RuneScape, and we’re actively improving our capability to detect these features.

Thank you for working with us. We firmly believe that this is for the betterment of the game. With your assistance we can solve the issue of detrimental third-party features and focus our efforts on the improvement of our own client.

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