Runescape Myths of the White Lands quick guide

03/08/2017

  Start point Quest map icon

  Myths of the White Lands icon

  Explorer Jack, west of Lumbridge General Store.

  Member requirement F2P icon Free to play

  Official difficulty Novice Novice

  Length Medium

  Requirements

  None

  Be prepared to ice skate through a series of ice-sliding puzzles.

  Suggestions:

  30 Crafting Crafting (For a bonus reward, can be boosted)

  55 Agility Agility (For a bonus reward, can be boosted)

  80 Woodcutting Woodcutting (For a bonus reward, can be boosted)

  (requirements for bonus rewards can be boosted and may be obtained after the quest)

  Items required Items the tool belt are not listed unless they do not work or are not automatically added.

  None

  Suggested items:

  Lumbridge Teleport runes

  Amulet of glory, Runecrafting guild teleport tablet, Wicked hood or Fairy Ring Teleport for Wizard's Tower

  For the extra experience reward:

  Summer pie or Agility potion (if you don't meet the requirements for agility)

  Enemies to defeat None

  Getting startedEdit

  Talk to Explorer Jack who is located in a house West of the Lumbridge General Store. Ask him how to get to the Land of Snow.

  Go to the Wizards' Tower which is located South of Draynor Village.

  Talk to Isidor who is in the west room on the first floor of the tower.

  The Land of SnowEdit

  Note: Players can move diagonally on ice.

  Note: This guide does NOT work for everyone, some people have encountered puzzle rooms in a different order.

  Note: If the puzzle is too difficult to solve, either teleport out and then come back or log out (this will allow to begin the entrance of the room) and start over.

  Solutions to the rooms are as follows:

  To the CaveEdit

  To get to the cave the start, go:

  South

  East

  North

  West

  First CavernEdit

  LoSRoom1

  Room 1

  East

  North

  West

  South

  East

  South

  East

  Second CavernEdit

  LoSRoom2

  Room 2

  East

  Southwest

  East

  North

  East

  Third CavernEdit

  LoSRoom3

  Room 3

  North

  South-east

  North

  East

  South

  East

  Fourth CavernEdit

  LoSRoom4

  Room 4

  North-East

  North

  East

  North

  South-East

  South-West

  East

  Fifth CavernEdit

  LoSRoom5

  Room 5

  East

  North-West

  East

  South-West

  East

  Sixth CavernEdit

  LoSRoom6 Block1

  Room 6 - Block 1

  LoSRoom6 Block2

  Room 6 - Block 2

  Part One

  East (The player will move to the next room and immediately get pushed back by the yeti's scream. This is required to be able to move the blocks.)

  South-east

  East

  South

  Push Block West

  South

  North-west

  Push Block North

  North

  West

  North-east

  Part Two

  Push Block East

  East

  South

  East

  Push Block North (block is now in place)

  West

  South

  South

  East

  North

  Push Block East

  East

  South

  East

  Push Block North

  North

  Part Three

  East

  North

  Push Block West

  South

  West

  Push Block North

  North-east (or North and then East [optional])

  North

  Push Block West

  South

  West

  North

  West

  North-west

  Push Block North (block is now in place)

  West

  South

  Go back to the fifth cavern. (West, then South)

  Seventh CavernEdit

  Go through the crevice in the fifth cavern. (North, West, North, East)

  Go East and through a crevice.

  Study the nearby wall.

  Shout in the pipe.

  Go back through both crevices and to the final room.

  Go East.

  Pick up the stones.

  Go to the archway of any cavern and right-click it then click 'Exit-cave'.

  Finishing UpEdit

  Let the imps enchant the stones.

  Home teleport to lumbridge.

  Talk to Explorer Jack.

  Choose to either let the imps carry on their prank or reveal what the "stones" are. The option chosen does not matter.

  Quest complete!

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