The Moss Giant Boss: Bryophyta

04/24/2018

The purpose of this blog is to detail as much as possible prior to the poll going live in-game later this week to allow for player feedback. We're purposefully not revealing any details regarding the mechanics of the fight as to not ruin the surprise if it passes the polls!

Deep in the confines of the Edgeville dungeon, a giant Moss Giant lurks... Get your hands on a Mossy key and take on Bryophyta, the newly discovered Moss Giant boss!
 

Back in October 2016 we released Obor, a giant Hill Giant boss that was brought to life via a community suggestion. Since then, we've been inundated with requests to expand upon the idea and introduce more variations of the giants as bosses aimed towards mid-level players.

After seeing such a large demand for more of these bosses, the avid and extremely passionate Old School RuneScape player Mod Kira, who normally works within our IT department, took it upon himself to learn the ways of development during his TAPP time. Today we'd like to introduce to you his creation, the brand-new members only Moss Giant boss, Bryophyta.


The above image is of Bryophyta's in-game model.

Bryophyta is an ancient and mystical giant Moss Giant who resides within the Varrock sewers, located to the east of Vannaka and near the Deadly red spiders. She is a mid-level boss and in order to enter her lair, players must first obtain a Mossy key a Moss Giant. A Mossy key can only be obtained a Moss Giant if you have one as your current Slayer task, and each key can only be used once.


Upon entering the lair, you find yourself in an instanced room the fight will begin. Make sure you come prepared however, as Bryophyta won't go down easily! Unlike other Moss Giants, she has a number of unique attacks and abilities you'll have to watch out for.

As with Obors instance, death within the instance will cause you to lose your items. Hardcore Ironmen beware, she may take your status too.

The Rewards

As always, with any challenge there should be a worthy reward! Bryophyta will have an improved Moss Giant in addition to having a chance of dropping Bryophyta's essence. Players can combine Bryophyta's essence with a Battlestaff to create a brand-new 1-handed members only staff, Bryophyta's staff. Both Bryophyta's essence and Bryophyta's staff are tradeable.

Bryophyta's staff has similar stats to that of an Ancient staff, with the added effect of it being charged with up to 1000 Nature runes. Once charged, the staff becomes untradeable and acts like the player is holding 1000 Nature runes whilst it is equipped. In addition to this, the staff also has a 1/15 chance of not spending a Nature rune when any spell that uses one is cast whilst it is equipped.

The name "Bryophyta's staff" is not finalised. We welcome any community suggestions regarding a unique name for the staff.

To make the staff tradeable, it requires uncharging. This process will destroy any of the Nature runes that were stored inside it.
 

Poll Question 1
Should we add a new mid-level boss, Bryophyta the giant Moss Giant to Old School RuneScape? In order to enter her lair, players must obtain a Mossy key a Moss Giant. A Mossy key can only be obtained a Moss Giant if you have one as your current Slayer task. Each key can only be used once. Bryophyta would offer an improved Moss Giant .

Poll Question 2
If Bryophyta is added to the game, should she have a chance of dropping Bryophyta's essence? Bryophyta's essence can be combined with a Battlestaff to create a brand-new 1-handed members only staff, Bryophyta's staff. Both Bryophyta's essence and Bryophyta's staff are tradeable. The staff has similar stats to that of an Ancient staff, with the added effect of it being charged with up to 1000 Nature runes. Once charged, the staff becomes untradeable and acts like the player is holding 1000 Nature runes whilst it is equipped. To make the staff tradeable, it requires uncharging. This process will destroy any of the Nature runes that were stored inside it.

Poll Question 3
If Bryophyta's staff is added to the game, should it also have a 1/15 chance of not spending a Nature rune when any spell that uses one is cast whilst it is equipped?
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