Deadman Changes: Autumn Finals and Winter Season

08/22/2018

The Deadman Autumn Finals begins on Saturday 8th September and concludes on Saturday 15th September. The Winter Season begins on Saturday 15th September as the Autumn Finals end. In this newspost we'll detail what changes to expect for both the Autumn Finals and the Winter Season. This newspost is an updated version of the previously posted Deadman Autumn Finals and Winter Season blog. This new newspost will be used for any further changes to the Autumn Finals and Winter Season, should they be deemed necessary.  Deadman Autumn Finals This section of the newspost will detail some of the exciting changes that we'll be making for the upcoming Autumn Finals, the top players from the Autumn Season are invited to compete for their chance of obtaining a share of the $32,000 prize pool on offer. For a full comprehensive overview of the Finals please visit the dedicated Finals page.Autumn Finals Key Information The Autumn Finals begin at 3pm on Saturday 8th September and will conclude with the Permadeath stage which begins at 8pm on Saturday 15th September. Attend the Permadeath stage of the Autumn Finals in person on Saturday 15th September live at ESL Studio in Leicester. Deadman Autumn Finals: ChangesNPCs killed in the Wilderness have a chance to roll on a new global Wilderness loot table. The chance is relative to the combat level of the NPC, meaning the higher the combat level the greater the chance of hitting the global Wilderness loot table. If you're fortunate enough to hit this loot table you'll be rewarded with some of the most powerful weapons to be found in-game, known as the Ancient Warriors equipment. The following items will be included for the entire Autumn Finals: Verac's flail is no longer a possible reward from the Barrows chest. The size of the Quarter Final and Semi Final arenas used in the 1v1 stage of the Permadeath stage has been increased to match that of the Final arena. The requirement for completion of Hand in the Sand to access The Magic Guild Store has been removed. Starter kits will now be cleaned up (alongside other food items) when in the 1v1 stage of the Permadeath stage. The requirement for having started Dragon Slayer to equip or use anything-Antifire has been removed. We've made the following drops four times more common: Abyssal whip, Leaf-bladed battleaxe, Dragon plateskirt, Dragon platelegs, Draconic visage, Skeletal visage, Wyvern visage, Imbued heart, all Malediction shards, all Odium shards, all Godsword blades, all unique Godsword hilts, Zamorak spear, Staff of the dead, Armadyl helmet, Armadyl chestplate, Armadyl chainskirt, Armadyl crossbow, Saradomin sword, Saradomin light, Bandos chestplate, Bandos tassets, and Bandos boots. We've also improved the droprate of all defenders. The drop rate of each defender, including the Dragon defender, is now 1 in 25. The Dorgeshuun crossbow and Bone bolts will be added to the Varrock Archery Store, Catherby Fletching Store and the Ranging guild’s bow and arrow store. The following quests will be automatically completed: Animal Magnetism, Death Plateau, Dragon Slayer, Heroes' Quest, The Lost Tribe, Monkey Madness, and the first stage of Recipe for Disaster. The following quests which are a requirement for these quests will also be completed: Cook's Assistant, Priest in Peril, Ernest the Chicken, Restless Ghost, Animal Magnetism, The Grand Tree, Tree Gnome Village, Monkey Madness, Dragon Slayer, Goblin Diplomacy, Rune Mysteries, Lost Tribe, Death Plateau, Shield of Arrav, Lost City, Merlin's Crystal, Druidic Ritual (and level 3 herblore), Heroes' Quest, Recipe for Disaster: Another Cook's Quest (Part 1 which unlocks the chest). It will not be possible to gain the XP you would normally receive for completing these quests. The global loot table, which yields: food, runes, potions, and herblore supplies, has been rebalanced. There will now be a higher chance of receiving food, meaning that there'll be a lower chance of receiving other supplies. Teleblock will now last for 150 seconds, or for 75 seconds whilst Protect from Magic is active. Deadman Winter Season This section of the newspost will detail some of the exciting changes that we'll be making for the upcoming Winter Season, which kicks off as soon as the Autumn Finals ends! For a full comprehensive overview of the Finals please visit the dedicated Season page.Winter Season Key Information The Winter Season begins at approximately 10pm on Saturday 15th September and will end on Thursday 11th October.  Deadman Winter Season: ChangesNPCs killed in the Wilderness have a chance to roll on a new global Wilderness loot table. The chance is relative to the combat level of the NPC, meaning the higher the combat level the greater the chance of hitting the global Wilderness loot table. If you're fortunate enough to hit this loot table you'll be rewarded with some of the most powerful weapons to be found in-game, known as the Ancient Warriors equipment. The following items will be included for the entire Winter Season: We've made the following drops four times more common: Abyssal whip, Leaf-bladed battleaxe, Dragon plateskirt, Dragon platelegs, Draconic visage, Skeletal visage, Wyvern visage, Imbued heart, all Malediction shards, all Odium shards, all Godsword blades, all unique Godsword hilts, Zamorak spear, Staff of the dead, Armadyl helmet, Armadyl chestplate, Armadyl chainskirt, Armadyl crossbow, Saradomin sword, Saradomin light, Bandos chestplate, Bandos tassets, and Bandos boots. We've also improved the droprate of all defenders. The drop rate of each defender, including the Dragon defender, is now 1 in 25. The global loot table, which yields: food, runes, potions, and herblore supplies, has been rebalanced. There will now be a higher chance of receiving food. This does mean that there'll be a slightly lower chance of receiving other supplies. The following quests will be automatically completed: Animal Magnetism, Death Plateau, Dragon Slayer, Heroes' Quest, The Lost Tribe, Monkey Madness, and the first stage of Recipe for Disaster. The following quests which are a requirement for these quests will also be completed: Cook's Assistant, Priest in Peril, Ernest the Chicken, Restless Ghost, Animal Magnetism, The Grand Tree, Tree Gnome Village, Monkey Madness, Dragon Slayer, Goblin Diplomacy, Rune Mysteries, Lost Tribe, Death Plateau, Shield of Arrav, Lost City, Merlin's Crystal, Druidic Ritual (and level 3 herblore), Heroes' Quest, Recipe for Disaster: Another Cook's Quest (Part 1 which unlocks the chest). It will not be possible to gain the XP you would normally receive for completing these quests. The global loot table, which yields: food, runes, potions, and herblore supplies, has been rebalanced. There will now be a higher chance of receiving food, meaning that there'll be a lower chance of receiving other supplies. Teleblock will now last for 150 seconds, or for 75 seconds whilst Protect from Magic is active.
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